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Showing posts with label Announcements. Show all posts
Showing posts with label Announcements. Show all posts
Monday, April 13, 2009
Getting ready for Android 1.5

Getting ready for Android 1.5

Android 1.5 SDK release!I'm excited to announce that starting today, developers can get an early look at the SDK for the next version of the Android platform. This new version (which will be 1.5) is based on the cupcake branch from the Android Open Source Project. Version 1.5 introduces APIs for features such as soft keyboards, home screen widgets, live folders, and speech recognition. At the developer site, you can download the early-look Android 1.5 SDK, read important information about upgrading your Eclipse plugin and existing projects, and learn about what's new and improved in Android 1.5.

We've also made changes to the developer tools and the structure of the SDK itself. Future Android SDK releases will include multiple versions of the Android platform. For example, this early-look includes Android platform versions 1.1 and 1.5. One benefit of this change is that developers can target different Android platform versions from within a single SDK installation. Another is that it enables developers to install Android SDK add-ons to access extended functionality that might be provided by OEMs, carriers, or other providers. We at Google are using this feature ourselves: this early-look SDK includes an add-on for the Google APIs. This add-on provides support for the Google Maps API, which was previously embedded in the "core" SDK.

To help you prepare your applications for the release of Android 1.5 on phones, over the next few weeks we'll be publishing a series of articles on this blog to highlight new APIs and other changes. In addition to the new APIs that I've mentioned, we'll cover topics such as OpenGL, asynchronous tasks, system settings, and new Activity callbacks.

I encourage you to start working with this early-look SDK, but please know that the APIs for Android 1.5 have not been finalized. The majority of the APIs are settled, but there may be some changes before the final release. As a result, it's very important that you don't release applications based on this early-look SDK, since they may not work on real devices. The applications you release should be built on the final Android 1.5 SDK release, which will be available around the end of this month.

I look forward to seeing all the great apps that use the new capabilities in Android 1.5. Happy coding!

Friday, February 20, 2009
Android Market update: priced applications for US users

Android Market update: priced applications for US users

Last Friday, we enabled developers to upload priced apps and saw a flurry of activity in the days that followed. Today, it is my pleasure to let you know that we have begun the phased rollout of priced applications to T-Mobile G1 users in the US. Once the service is enabled on their devices, T-Mobile G1 users will be able to see the priced apps immediately without the need to reboot. For more details on this update to Android Market, please see last week's blogpost.

Friday, February 13, 2009
Android Market update: support for priced applications

Android Market update: support for priced applications

I'm pleased to announce that Android Market is now accepting priced applications from US and UK developers. Developers from these countries can go to the publisher website at http://market.android.com/publish to upload their application(s) along with end user pricing for the apps. Initially, priced applications will be available to end users in the US starting mid next week. We will add end user support for additional countries in the coming months.

We will also enable developers in Germany, Austria, Netherlands, France, and Spain to offer priced applications later this quarter. By the end of Q1 2009, we will announce support for developers in additional countries. Developers can find more information about priced applications in Android Market at http://market.android.com/support/

Google Checkout will serve as the payment and billing mechanism for Android Market. Developers who do not already have a Google Checkout merchant account can easily sign up for one via the publisher website.

Also, Android Market for free applications will become available to users in Australia starting February 15th Pacific Time and in Singapore in the coming weeks. Developers can now make their applications available in these countries via the publisher website at http://market.android.com/publish.

We look forward to seeing more great applications on Android Market.

Monday, February 9, 2009
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Android 1.1 SDK, release 1 Now Available

Hello, developers! As you may have heard by now, users around the world have started to receive updates to their Android devices that provide new features and functionality. You may also have noticed that the new update reports as "Android 1.1". Applications written with the 1.0_r1 and 1.0_r2 SDKs will continue to work just fine on Android 1.1. But if you want to take advantage of the new APIs in 1.1, you'll need an updated SDK.

That's why I'm pleased to let you know that the Android 1.1 SDK, release 1 is now available. As you'll quickly see from the release notes, the actual API changes are quite minor, but useful. This new SDK has all the new APIs, as well as a new emulator image to let you test your applications. If you have a retail device running Android, contact your operator for the update schedule. An updated v1.1 system image for the Android Developer Phone 1 will be coming soon.

In addition to the new APIs, the emulator also contains improved ability to test localizations to the German language. Localizations for other languages will be added in future SDK releases.

You can download the updated SDK using the links above. Happy coding!

Tuesday, October 28, 2008
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The stories behind the apps

As we mentioned yesterday, the Android Market is now open for developers to upload their applications. I'm pretty excited because Market, along with the availability of the first Android-powered phone and the Android 1.0 SDK, puts the basic pieces of the Android platform into place for developers to create and distribute their apps.

To help developers better understand what's available to them, we've collected stories from some Android application developers. In the videos, you'll hear them talk about how they built their apps, their takes on the Android platform, and also some tips they want to share with other developers. I think they have a lot of insight to share about Android application development, so I hope you'll find these videos useful.

Here are the first two developers in this series:

Jeff Sharkey is an ADC finalist—he built CompareEverywhere.



Jacob Abrams is from Glu Mobile and helped to build their first Android app, Bonsai Blast.



Keep an eye on this blog, our YouTube channel, or the playlist for this series for more of these videos in the coming weeks.

Wednesday, October 22, 2008
Android Market: Now available for users

Android Market: Now available for users

Last month I outlined some details around Android Market. Today, Android Market launched for users to download applications along with the first Android-powered phone—the T-Mobile G1.

With Android Market, users can easily download apps to their Android-powered phone. Users can also rate the apps they've downloaded and leave comments. These users' ratings along with anonymous usage statistics help determine how apps are ranked and presented within Android Market.

If you're a developer, you will be able to register and upload your applications starting next Monday, 2008-10-27, when we've wrapped up a few final details. In order to make sure that each developer is authenticated and responsible for their apps, you will need to register and pay a one time $25 application fee. Once registered, your apps can be made available to users without further validation or approval.

Starting in early Q1, developers will also be able to distribute paid apps in addition to free apps. Developers will get 70% of the revenue from each purchase; the remaining amount goes to carriers and billing settlement fees—Google does not take a percentage. We believe this revenue model creates a fair and positive experience for users, developers, and carriers.

There are already over 50 apps available in Android Market today. You can view a showcase of some of these apps—which include multimedia, location-based tools, barcode scanners, travel guides and games—at http://www.android.com/market/. Now that Android Market is live and ready for contributions, we hope to see developers adding their own compelling apps starting next week.

In the coming months, we'll continue to roll out additional tools and enhancements to Android Market. We also expect to see additional Android-powered devices rolling out by different carriers around the world. Starting today, you can get a device, test your apps on it, and get them ready for upload. On Monday, to share your app with the world, simply register, upload your application and publish it. It's really that easy. I look forward to seeing what you bring to the Market.

Update: As of Monday morning (2008-10-27), http://market.android.com/publish is now available for developers to publish their apps on Android Market.

Tuesday, October 21, 2008
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New Android Maps API Terms of Service and Key Enforcement

When we released the 0.9_r1 beta SDK, we mentioned that the Maps API included with Android would soon require an API key to function correctly and load map tiles. Part of the reason for this was that the Terms of Service (ToS) for the Maps API had not been finalized.

Today, I'm pleased to be able to tell you that the new Android Maps API ToS are now finalized and they're actually pretty exciting. Most of the restrictions present in the old ToS are now gone—for instance, it's now permissible to use the Android Maps API to build "friend finder" style applications. There are still a few limitations, but not nearly as many as before.

Now that the ToS are finalized, it's time to take the next step. Until now, developers have been able to use any value for their Maps API key—that is, the Maps API keys weren't enforced. However, starting early tomorrow morning (Oct 22nd, PDT), we are turning on Maps key enforcement, so the grace period is ending very soon. This means it's also time for developers to acquire and begin using real API keys. Here's what you'll need to do:

  1. Visit http://code.google.com/android/maps-api-signup.html, fill out the required information, agree to the Terms of Service, and submit.
  2. Take the key you are given in response, and place it either:
    • In the XML layout where you declare your MapView, or
    • In your source code, where you instantiate your MapView object

The way the keys work is that when you use a MapView, it queries the system to find the public fingerprint ID of the certificate used to
sign the currently-running application. The MapView then works with the server to verify that the certificate which signed the current application is the same certificate to which the current Maps API key belongs. If they match, then tiles are displayed; if they do not match, then no map tiles are displayed.

You will need one Maps API key for each certificate you use to sign your applications. That is, you'll need separate Maps API keys for both your debug-time signing certificate used in the emulator, and for your release-time certificate you'll use when publishing your apps. Fortunately this is free, and there is no limit to the number of keys you can acquire. Finally, note that this only applies if you're using a MapView in your
Android application. If you don't use Maps at all, or if you use an Intentto launch Google Maps, you don't need to follow these steps.

Be sure to get your Maps API key now to avoid a disruption.

Android is now Open Source

Android is now Open Source


Over the past year, we announced Android, released several SDKs (eventually resulting in the 1.0 SDK), gave out the first half of the $10,000,000 prize money for the Android Developer Challenge, and prepared the first Android-powered device for users. Tomorrow, the T-Mobile G1 goes on sale.


But today, we're making what might just be the most exciting announcement of all: we and our Open Handset Alliance partners have now released the source code for Android. There's a huge amount of code and content there, so head over to http://source.android.com/ for all the details.


I'd like to offer a huge thank you and congratulations to my colleagues and the Alliance partners for what I hope will be a red-letter day for the open source community, and openness in the mobile industry.

Tuesday, September 23, 2008
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Announcing the Android 1.0 SDK, release 1

About this time last year, my colleagues and I were preparing for the first of the "early look" SDK releases. I remember being a little freaked out—November 12 was starting to sound awfully close! But I think I can safely speak for the entire Android team when I say that we were all very excited about that upcoming release. In the year since, we've run and concluded the first Android Developer Challenge, given away $5,000,000, released more SDK builds, and worked with our partners to prepare the first device for users. It's been quite the whirlwind of a year.

In one of those strange cosmic symmetries, here we are a year later, and we're once again very excited about an upcoming release. I'm referring, of course, to the first Android-powered device that our colleagues at T-Mobile have just announced—the T-Mobile G1. We can't wait to see our hard work on store shelves and in the hands of users, but today we're almost as excited because we're announcing the brand-new Android 1.0 SDK, release 1.

Yes, that means we're officially at 1.0. Of course the SDK won't remain static—we'll keep improving the tools by adding features and fixing bugs. But now developers can rely on the APIs in the SDK, and can update their applications to run on Android 1.0-compatible devices. The Android Market beta will also launch with the T-Mobile G1, providing developers an easy and open way to distribute their applications on that and later devices. I've already seen a lot of applications that have me stoked, and I can't wait to see things really come together as developers cross that final mile to prepare their applications for Android 1.0.

So what's next for us? Well, we'll keep working on the SDK, as I said. But we're also working hard with our partners in the Open Handset Alliance on the open-source release, with the aim of making the code available in the fourth quarter. The second Android Developer Challenge is also on the horizon—watch this space for more details. We're also already working on the future of the Android platform, and on more devices. We've updated the Developer Roadmap, and we'll keep updating it as more information becomes available.

It has indeed been quite an exciting road to get to where we are today. The road stretches on ahead though, and we're not slowing down for a moment. I look forward to meeting and working with many of you developers out there—and trying out your apps on my phone!

Happy Coding!

Thursday, August 28, 2008
Presenting the Winners of the Android Developer Challenge I

Presenting the Winners of the Android Developer Challenge I

Since we started the first Android Developer Challenge late last year, we all have been eager to see who the winners of $275,000 and $100,000 would be. All 50 applications that emerged from Round 1 of ADC I showed great promise, and these teams have been working intensely for the past several months to polish their apps for the final round.

Similar to round 1 we sent laptops preconfigured with the judging environment, emulator, and all entries to each of our seven judges. In this round, each judge reviewed all 50 applications, took collaborative notes and gave initial scores. Then, all judges met together over conference calls to discuss and debate these applications, finally coming to consensus on which applications should receive $275,000 and which should receive $100,000.

We're pleased to present all of the winners and finalists in our detailed ADC gallery. Peruse and enjoy — there are awesome applications and unique uses of the Android platform. We would like to congratulate the winners and thank all the entrants for their hard work!

Android Market: a user-driven content distribution system

Android Market: a user-driven content distribution system

When we talk to developers, a common topic is the challenge of getting applications in the hands of users. That's why today I'm happy to share early details of Android Market—an open content distribution system that will help end users find, purchase, download and install various types of content on their Android-powered devices. The concept is simple: leverage Google's expertise in infrastructure, search and relevance to connect users with content created by developers like you.

Developers will be able to make their content available on an open service hosted by Google that features a feedback and rating system similar to YouTube. We chose the term "market" rather than "store" because we feel that developers should have an open and unobstructed environment to make their content available. Similar to YouTube, content can debut in the marketplace after only three simple steps: register as a merchant, upload and describe your content and publish it. We also intend to provide developers with a useful dashboard and analytics to help drive their business and ultimately improve their offerings.

I also wanted to share some early details to help with planning your efforts so that you can be ready as our partners release the first Android-powered handsets. Developers can expect the first handsets to be enabled with a beta version of Android Market. Some decisions are still being made, but at a minimum you can expect support for free (unpaid) applications. Soon after launch an update will be provided that supports download of paid content and more features such as versioning, multiple device profile support, analytics, etc. Below are some screenshots that illustrate some of the security features and workflow.

With the addition of a marketplace, the Android ecosystem is becoming even more robust. I am incredibly energized by the support and amazing content I've seen so far. We will share more details as they are available and I look forward to working with many of you in the coming months.

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