ADS

Top Banner Advertisement
  • New features to better understand player behavior with Player Analytics.

  • Find success on Google Play: What app developers can learn from games .

  • Using Credentials between your Server and Google Services.

New Post

Rss

Showing posts with label admob. Show all posts
Showing posts with label admob. Show all posts
Tuesday, July 28, 2015
[New eBook] Download The No-nonsense Guide to App Growth

[New eBook] Download The No-nonsense Guide to App Growth

Originally posted on the AdMob Blog.



What’s the secret to rapid growth for your app?



Play Store or App Store optimization? A sophisticated paid advertising strategy? A viral social media campaign?



While all of these strategies could help you grow your user base, the foundation for rapid growth is much more basic and fundamental—you need an engaging app.



This handbook will walk you through practical ways to increase your app’s user engagement to help you eventually transition to growth. You’ll learn how to:



  • Pick the right metric to represent user engagement

  • Look at data to audit your app and find areas to fix

  • Promote your app after you’ve reached a healthy level of user engagement


Download a free copy here.





For more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.



Posted by Raj Ajrawat, Product Specialist, AdMob




Thursday, July 9, 2015
The App Developer Business Kit: Now available in 10 languages

The App Developer Business Kit: Now available in 10 languages

Posted by Sean Meng, a Product Marketing Manager on the AdMob team





Today we’re excited to launch The App Developer Business Kit in 10 more languages. The website includes tips for new app developers on building, promoting and monetizing your app. Check out the Business Kit in your language:





To help you make decisions about growing your app business in other regions, we’ve added 6 new market reports providing great insights about app users in Italy, Spain, Germany, Brazil, France, and Russia. Did you know that Brazilian smartphone users engage with ads more frequently than users in the US and Japan? Or that while nearly 2/3rds of French users exclusively download free apps, only 31% of Brazilian smartphone users do? Check out statistics like these about exciting regions around the world here.



Stay connected on all things mobile apps by following us on Google+ and Twitter.


Wednesday, March 18, 2015
Android Developer Story: Outfit7 — Building an entertainment company with Google

Android Developer Story: Outfit7 — Building an entertainment company with Google

Posted by Leticia Lago, Google Play team



Outfit7, creators of My Talking Tom and My Talking Angela, recently announced they’ve achieved 2.5 billion app downloads across their portfolio. The company now offers a complete entertainment experience to users spanning mobile apps, user generated and original YouTube content, and a range of toys, clothing, and accessories. They even have a silver screen project underway.



We caught up with Iza Login, Rok Zorko and Marko Štamcar - some of the co-founders- in Ljubljana, Slovenia, to learn best practices that helped them in reaching this milestone.





To learn about some of the Google and Google Play features used by Outfit7 to create their successful business, check out these resources:



  • Monetization — explore the options available for generating revenue from your apps and games.

  • Monetization with AdMob — learn how you can maximize your ad revenue.

  • YouTube for Developers — Whether you’re building a business on YouTube or want to enhance your app with video, a rich set of YouTube APIs can bring your products to life.


Monday, March 2, 2015
Google Play services 7.0 - Places Everyone!

Google Play services 7.0 - Places Everyone!

gps


Posted by Ian Lake, Developer Advocate



Today, we’re bringing you new tools to build better apps with the completion of the rollout of Google Play services 7.0. With this release, we’re delivering improvements to location settings experiences, a brand new API for place information, new fitness data, Google Play Games, and more.



Location Settings Dialog


While the FusedLocationProviderApi combines multiple sensors to give you the optimal location, the accuracy of the location your app receives still depends greatly on what settings are enabled on the device (e.g. GPS, wifi, airplane mode, etc). In Google Play services 7.0, we’re introducing a standard mechanism to check that the necessary location settings are enabled for a given LocationRequest to succeed. If there are possible improvements, you can display a one touch control for the user to change their settings without leaving your app.





This API provides a great opportunity to make for a much better user experience, particularly if location information is critical to the user experience of your app such as was the case with Google Maps when they integrated the Location Settings dialog and saw a dramatic increase in the number of users in a good location state.



Places API


Location can be so much more than a latitude and longitude: the new Places API makes it easy to get details from Google’s database of places and businesses. The built-in place picker makes it easy for the user to pick their current place and provides all the relevant place details including name, address, phone number, website, and more.





If you prefer to provide your own UI, the getCurrentPlace() API returns places directly around the user’s current location. Autocomplete predictions are also provided to allow a low latency search experience directly within your app.



You can also manually add places with the addPlace() API and report that the user is at a particular place, ensuring that even the most explorative users can input and share their favorite new places.






The Places API will also be available cross-platform: in a few days, you’ll be able to apply for the Places API for iOS beta program to ensure a great and consistent user experience across mobile platforms.



Google Fit


Google Fit makes building fitness apps easier with fitness specific APIs on retrieving sensor data like current location and speed, collecting and storing activity data in Google Fit’s open platform, and automatically aggregating that data into a single view of the user’s fitness data.



In Google Play services 7.0, the previous Fitness.API that you passed into your GoogleApiClient has now been replaced with a number of APIs, matching the high level set of Google Fit Android APIs:


  • SENSORS_API to access raw sensor data via SensorsApi

  • RECORDING_API to record data via RecordingApi

  • HISTORY_API for inserting, deleting, or reading data via HistoryApi

  • SESSIONS_API for managing sessions via SessionsApi

  • BLE_API to interact with Bluetooth Low Energy devices via BleApi

  • CONFIG_API to access custom data types and settings for Google Fit via ConfigApi



This change significantly reduces the memory requirement for Google Fit enabled apps running in the background. Like always, apps built on previous versions of Google Play services will continue to work, but we strongly suggest you rebuild your Google Fit enabled apps to take advantage of this change.



Having all the data can be an empowering part of making meaningful changes and Google Fit is augmenting their existing data types with the addition of body fat percentage and sleep data.





Google Play Games


Announced at Game Developers Conference (GDC), we’re offering new tools to supercharge your games on Google Play. Included in Google Play services 7.0 is the Nearby Connections API, allowing games to seamlessly connect smartphones and tablets as second-screen controls to the game running on your TV.





App Indexing


App Indexing lets Google index apps just like websites, enabling Google search results to deep-link directly into your native app. We've simplified the App Indexing API to make this integration even easier for you by combining the existing view()/viewEnd() and action()/end() flows into a single start() and end() API.



Changes to GoogleApiClient


GoogleApiClient serves as the common entry point for accessing Google APIs. For this release, we’ve made retrieval of Google OAuth 2.0 tokens part of GoogleApiClient, making it much easier to request server auth codes to access Google APIs.



SDK Now Available!


You can get started developing today by downloading the Google Play services SDK from the Android SDK Manager.



To learn more about Google Play services and the APIs available to you through it, visit the Google Services section on the Android Developer site.





New Tools to Supercharge Your Games on Google Play

New Tools to Supercharge Your Games on Google Play

Posted by Greg Hartrell, Senior Product Manager of Google Play Games



Everyone has a gaming-ready device in their pocket today. In fact, of the one billion Android users in more than 190 countries, three out of four of them are gamers. This allows game developers to reach a global audience and build a successful business. Over the past year, we paid out more than $7 billion to developers distributing apps and games on Google Play.



At our Developer Day during the Game Developers Conference (GDC) taking place this week, we announced a set of new features for Google Play Games and AdMob to power great gaming. Rolling out over the next few weeks, these launches can help you better measure and monetize your games.



Better measure and adapt to player needs



“Player Analytics has helped me hone in on BombSquad’s shortcomings, right the ship, and get to a point where I can financially justify making the games I want to make.”



Eric Froemling, BombSquad developer



Google Play Games is a set of services that help game developers reach and engage their audience. To further that effort, we’re introducing Player Analytics, giving developers access to powerful analytics reports to better measure overall business success and understand in-game player behavior. Launching in the next few weeks in the Google Play Developer Console, the new tool will give indie developers and big studios better insight into how their players are progressing, spending, and churning; access to critical metrics like ARPPU and sessions per user; and assistance setting daily revenue targets.



BombSquad, created by a one-person game studio in San Francisco, was able to more than double its revenue per user on Google Play after implementing design changes informed during beta testing Player Analytics.



Optimizing ads to earn the most revenue



After optimizing your game for performance, it’s important to build a smarter monetization experience tailored to each user. That’s why we’re announcing three important updates to the AdMob platform:



  • Native Ads: Currently available as a limited beta, participating game developers will be able to show ads in their app from Google advertisers, and then customize them so that users see ads that match the visual design of the game. Atari is looking to innovate on its games, like RollerCoaster Tycoon 4 Mobile, and more effectively engage users with this new feature.

  • In-App Purchase House Ads Beta: Game developers will be able to smartly grow their in-app purchase revenue for free. AdMob can now predict which users are more likely to spend on in-app purchases, and developers will be able to show these users customized text or display ads promoting items for sale. Currently in beta, this feature will be coming to all AdMob accounts in the next few weeks.

  • Audience Builder: A powerful tool that enables game developers to create lists of audiences based on how they use their game. They will be able to create customized experiences for users, and ultimately grow their app revenue.




"Atari creates great game experiences for our broad audience. We're happy to be partnering with Google and be the first games company to take part in the native ads beta and help monetize games in a way that enhances our users' experience."



Todd Shallbetter, Chief Operating Officer, Atari



New game experiences powered by Google


Last year, we launched Android TV as a way to bring Android into the living room, optimizing games for the big screen. The OEM ecosystem is growing with announced SmartTVs and micro-consoles from partners like Sony, TPVision/Philips and Razer.



To make gaming even more dynamic on Android TV, we’re launching the Nearby Connections API with the upcoming update of Google Play services. With this new protocol, games can seamlessly connect smartphones and tablets as second-screen controls to the game running on your TV. Beach Buggy Racing is a fun and competitive multiplayer racing game on Android TV that plans to use Nearby Connections in their summer release, and we are looking forward to more living room multiplayer games taking advantage of mobile devices as second screen controls.






At Google I/O last June, we also unveiled Google Cardboard with the goal of making virtual reality (VR) accessible to everyone. With Cardboard, we are giving game developers more opportunities to build unique and immersive experiences from nothing more than a piece of cardboard and your smartphone. The Cardboard SDKs for Android and Unity enable you to easily build VR apps or adapt your existing app for VR.



Check us out at GDC


Visit us at the Google booth #502 on the Expo floor to get hands on experience with Project Tango, Niantic Labs and Cardboard starting on Wednesday, March 4. Our teams from AdMob, AdWords, Analytics, Cloud Platform and Firebase will also be available to answer any of your product questions.



For more information on what we’re doing at GDC, please visit g.co/dev/gdc2015.



Tuesday, February 24, 2015
We'll see you at GDC 2015!

We'll see you at GDC 2015!

Posted by Greg Hartrell, Senior Product Manager of Google Play Games



The Game Developers Conference (GDC) is less than one week away in San Francisco. This year we will host our annual Developer Day at West Hall and be on the Expo floor in booth #502. We’re excited to give you a glimpse into how we are helping mobile game developers build successful businesses and improve user experiences.





Our Developer Day will take place in Room 2006 of the West Hall of Moscone Center on Monday, March 2. We're keeping the content action-oriented with a few presentations and lightning talks, followed by a full afternoon of hands on hacking with Google engineers. Here’s a look at the schedule:



Opening Keynote || 10AM: We’ll kick off the day by sharing to make your games more successful with Google. You’ll hear about new platforms, new tools to make development easier, and ways to measure your mobile games and monetize them.



Running A Successful Games Business with Google || 10:30AM: Next we’ll hear from Bob Meese, the Global Head of Games Business Development from Google Play, who’ll offer some key pointers on how to make sure you're best taking advantage of unique tools on Google Play to grow your business effectively.



Lightning Talks || 11:15AM: Ready to absorb all the opportunities Google has to offer your game business? These quick, 5-minute talks will cover everything from FlatBuffers to Google Cast to data interpolation. To keep us on track, a gong may be involved.



Code Labs || 1:30PM: After lunch, we’ll turn the room into a classroom setting where you can participate in a number of self-guided code labs focused on leveraging Analytics, Google Play game services, Firebase and VR with Cardboard. These Code Labs are completely self-paced and will be available throughout the afternoon. If you want admission to the code labs earlier, sign up for Priority Access here!



Also, be sure to check out the Google booth on the Expo floor to get hands on experiences with Project Tango, Niantic Labs and Cardboard starting on Wednesday, March 4. Our teams from AdMob, AdWords, Analytics, Cloud Platform and Firebase will also be available to answer any of your product questions.



For more information on our presence at GDC, including a full list of our talks and speaker details, please visit g.co/dev/gdc2015. Please note that these events are part of the official Game Developer's Conference, so you will need a pass to attend. If you can't attend GDC in person, you can still check out our morning talks on our livestream at g.co/dev/gdc-livestream.



Copyright © 2012 Android Developers Apps All Right Reserved
Shared by Themes24x7